Just stuff the data in in_main.cpp wheRE usercmd gets copied over. i'm on my cell so no code infront of me to tell you the exact function lol
On 4/1/08, Tom Edwards <[EMAIL PROTECTED]> wrote: > I've worked out that user commands are transmitted with CUserCmd and > processed on the server with CPlayerMove, but how to access CUserCmd on > the client and pass it values is beyond me. Can anyone advise? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

