I'm adding a command to use an inventory item. The button won't ever 
need to be held down.

By actual command triggered from a bind, I take it you mean a server 
concommand? How do I filter that to only the command-ing player?


Jeremy wrote:
> Generally you shouldn't need to add new stuff to the user command. Depends
> what you're trying to send. There are other ways that are better for most
> cases, such as actual commands triggered from binds and such.
>
> On Tue, Apr 1, 2008 at 11:30 AM, Tony omega Sergi <[EMAIL PROTECTED]>
> wrote:
>
>   
>> Just stuff the data in in_main.cpp wheRE usercmd gets copied over. i'm
>> on my cell so no code infront of me to tell you the exact function lol
>>
>> On 4/1/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
>>     
>>> I've worked out that user commands are transmitted with CUserCmd and
>>> processed on the server with CPlayerMove, but how to access CUserCmd on
>>> the client and pass it values is beyond me. Can anyone advise?
>>>
>>>
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>>>       
>> --
>> -omega
>>
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>>     
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