Hi all,
I'm new to the list, but I've got a couple of questions that don't seem to
be answered anywhere in the archives or on the wiki.

I've been trying to do some vehicle script modifications to the buggy in the
episode 1 engine.  However, in the course of mucking about with the various
scripting values, I have run across a some odd behavior, and I wanted to
know if anyone knew anything about them.  I tried to dig through the source
code and find the actual hookups, but the furthest I could get was
IVPhysicsKeyParser before I was brick-walled by externs and virtual
functions.

#1: A number of values don't actually to do anything, or at least don't
appear to.  These values include "autotransmission", any gear listed after
the first one, "shiftuprpm", "shiftdownrpm", "degrees", most of the values
in the "steering" block, and "stabilizerConstant" in the suspension block.
It doesn't cause crashes, but it does obfuscate things significantly and It
would be nice to know which values I can safely remove in their entirety.

#2: If the max speed and horsepower values are raised to around 85 and 850
respectively and the user hits the breaks while moving quickly, the car will
do a barrel-roll instead of simply stopping.  The roll will be in the last
direction the user steered. This is somewhat intermittent, and only seems to
happen if the car is moving in a straight line when it breaks.

#3: Using the "torquefactor" values in the "axle" blocks, it is possible to
shift which axle is delivering power.  If you set the front "torquefactor"
low and the rear "torquevalue" high to simulate a rear-wheel drive, the car
will become unable to drive in a straight line and start swinging wildly out
of control.

Do any of you know how to solve these issues or know a place I could look
for more information? The wiki's section on vehicle scripts is sadly
lacking.
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