A number of those things you mention are handled in the vehicle controller
itself, and not in mod accessible code.


On Wed, Apr 2, 2008 at 7:15 PM, Walter Gray <[EMAIL PROTECTED]> wrote:

> Hi all,
> I'm new to the list, but I've got a couple of questions that don't seem to
> be answered anywhere in the archives or on the wiki.
>
> I've been trying to do some vehicle script modifications to the buggy in
> the
> episode 1 engine.  However, in the course of mucking about with the
> various
> scripting values, I have run across a some odd behavior, and I wanted to
> know if anyone knew anything about them.  I tried to dig through the
> source
> code and find the actual hookups, but the furthest I could get was
> IVPhysicsKeyParser before I was brick-walled by externs and virtual
> functions.
>
> #1: A number of values don't actually to do anything, or at least don't
> appear to.  These values include "autotransmission", any gear listed after
> the first one, "shiftuprpm", "shiftdownrpm", "degrees", most of the values
> in the "steering" block, and "stabilizerConstant" in the suspension block.
> It doesn't cause crashes, but it does obfuscate things significantly and
> It
> would be nice to know which values I can safely remove in their entirety.
>
> #2: If the max speed and horsepower values are raised to around 85 and 850
> respectively and the user hits the breaks while moving quickly, the car
> will
> do a barrel-roll instead of simply stopping.  The roll will be in the last
> direction the user steered. This is somewhat intermittent, and only seems
> to
> happen if the car is moving in a straight line when it breaks.
>
> #3: Using the "torquefactor" values in the "axle" blocks, it is possible
> to
> shift which axle is delivering power.  If you set the front "torquefactor"
> low and the rear "torquevalue" high to simulate a rear-wheel drive, the
> car
> will become unable to drive in a straight line and start swinging wildly
> out
> of control.
>
> Do any of you know how to solve these issues or know a place I could look
> for more information? The wiki's section on vehicle scripts is sadly
> lacking.
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>


-- 
-omega
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