A number of those things you mention are handled in the vehicle controller itself, and not in mod accessible code.
On Wed, Apr 2, 2008 at 7:15 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > Hi all, > I'm new to the list, but I've got a couple of questions that don't seem to > be answered anywhere in the archives or on the wiki. > > I've been trying to do some vehicle script modifications to the buggy in > the > episode 1 engine. However, in the course of mucking about with the > various > scripting values, I have run across a some odd behavior, and I wanted to > know if anyone knew anything about them. I tried to dig through the > source > code and find the actual hookups, but the furthest I could get was > IVPhysicsKeyParser before I was brick-walled by externs and virtual > functions. > > #1: A number of values don't actually to do anything, or at least don't > appear to. These values include "autotransmission", any gear listed after > the first one, "shiftuprpm", "shiftdownrpm", "degrees", most of the values > in the "steering" block, and "stabilizerConstant" in the suspension block. > It doesn't cause crashes, but it does obfuscate things significantly and > It > would be nice to know which values I can safely remove in their entirety. > > #2: If the max speed and horsepower values are raised to around 85 and 850 > respectively and the user hits the breaks while moving quickly, the car > will > do a barrel-roll instead of simply stopping. The roll will be in the last > direction the user steered. This is somewhat intermittent, and only seems > to > happen if the car is moving in a straight line when it breaks. > > #3: Using the "torquefactor" values in the "axle" blocks, it is possible > to > shift which axle is delivering power. If you set the front "torquefactor" > low and the rear "torquevalue" high to simulate a rear-wheel drive, the > car > will become unable to drive in a straight line and start swinging wildly > out > of control. > > Do any of you know how to solve these issues or know a place I could look > for more information? The wiki's section on vehicle scripts is sadly > lacking. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

