Orientation as in where they're looking? Whats wrong with GetAbsOrigin(), GetAbsAngles() or EyeAngles() ?
Kenrick Rilee wrote: > I want to share a QAngle which represents the player's orientation. I need > it to be shared because I need to rotate the model (on the client side) and > hitboxes (on the server side). > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

