No good way of doing this, best to predict the angle. Maybe a little more information on what you are trying to do would help, like why you want to rotate the player on the client?
On Sat, Apr 5, 2008 at 5:26 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Orientation as in where they're looking? > > Whats wrong with GetAbsOrigin(), GetAbsAngles() or EyeAngles() ? > > Kenrick Rilee wrote: > > I want to share a QAngle which represents the player's orientation. I > need > > it to be shared because I need to rotate the model (on the client side) > and > > hitboxes (on the server side). > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

