No good way of doing this, best to predict the angle. Maybe a little more
information on what you are trying to do would help, like why you want to
rotate the player on the client?

On Sat, Apr 5, 2008 at 5:26 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> Orientation as in where they're looking?
>
> Whats wrong with GetAbsOrigin(), GetAbsAngles() or EyeAngles() ?
>
> Kenrick Rilee wrote:
> > I want to share a QAngle which represents the player's orientation. I
> need
> > it to be shared because I need to rotate the model (on the client side)
> and
> > hitboxes (on the server side).
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-- 
~Ryan
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