Thanks. I'm actually using VGUI now, since it seemed to work just fine.
But one last thing would be, loading .tga's. Looking through the
examples/vgui sources. It seems it's possible.
But I'm still confused on how to place it and such. I assume what I have
below loads it. (Returns successfully)
BitmapTGA *pTGA;
pTGA = vgui_LoadTGA("resource/icon_vac.tga");
if( pTGA != NULL )
{
// Place it on the screen?
}
How would I go about placing it on the screen?
Thanks again.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dominik Tugend
Sent: Sunday, April 06, 2008 6:22 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VGUI Hud (HL 1 SDK)
I am very sorry for not rading your text properly enough, you ment without
VGUI : (
May be you can find s.th. usefull here:
http://articles.thewavelength.net/section/7/
http://articles.thewavelength.net/326/
http://articles.thewavelength.net/537/
----- Original Message -----
From: "Drak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, April 06, 2008 6:53 AM
Subject: [hlcoders] VGUI Hud (HL 1 SDK)
> I'm trying to make a VGUI "overlay" on the HUD.
>
> Example: http://img246.imageshack.us/img246/9138/c4a10000xh6.jpg
>
>
>
> I want to have a small VGUI box where the text is located on that picture,
> is this even possible?
>
> I'm only wanting it to show simple text. (Date, Time, Month).
>
> Is there some method other than using VGUI to accomplish this? (TRI-API?)
>
> I don't know too much about the HL1 SDK VGUI stuff. As opposed to Source
> VGUI.
>
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