Hi, I was wondering if there is anything extra that I need to know to force the 
server to sent a player data to all other clients. Right now I'm setting 
CBasePlayer::UpdateTransmitState() to FL_EDICT_ALWAYS when there is needed (use 
to be one or two clients at max, sometimes, not all clients at any time).

That solution seems to work most of the time, but there is something I'm 
missing that prevents server to update the required player under certain 
conditions. Hope someone can bring some light here, thanks.

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