Hi, I was wondering if there is anything extra that I need to know to force the server to sent a player data to all other clients. Right now I'm setting CBasePlayer::UpdateTransmitState() to FL_EDICT_ALWAYS when there is needed (use to be one or two clients at max, sometimes, not all clients at any time).
That solution seems to work most of the time, but there is something I'm missing that prevents server to update the required player under certain conditions. Hope someone can bring some light here, thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

