Hi List, Another issue I'm having a problem solving is that if a player is firing their weapon when they bring up a VGUI screen that captures the mouse input with SetMouseInputEnabled then the weapon stays firing.
This is very annoying as the gameplay is round based, with a VGUI screen being bought up on a new round, so if they have the mouse down when this happens, they automatically start firing their weapon, and it doesn't stop until they exit the VGUI screen. I've tried to work around this by altering the players m_nButtons to exclude IN_ATTACK when the VGUI screen is shown (on the client), but that refuses to work. I've also used the clientCmd for -attack, but that has a weird side effect of the user then needing to press fire twice before they start firing when they exit the VGUI screen. So in essence, how do I alter the players state to stop them firing when a VGUI screen is shown that captures the mouse, and they have the fire button pressed? Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

