I have seen this bug also. No idea how to fix it. Probably have to beg
valve or garry to help :(

On Mon, Apr 14, 2008 at 11:49 AM, Richard Slaughter
<[EMAIL PROTECTED]> wrote:
> Hi List,
>
>  Another issue I'm having a problem solving is that if a player is firing
>  their weapon when they bring up a  VGUI screen that captures the mouse
>  input with SetMouseInputEnabled then the weapon stays firing.
>
>  This is very annoying as the gameplay is round based, with a VGUI screen
>  being bought up on a new round, so if they have the mouse down when this
>  happens, they automatically start firing their weapon, and it doesn't
>  stop until they exit the VGUI screen.
>
>  I've tried to work around this by altering the players m_nButtons to
>  exclude IN_ATTACK when the VGUI screen is shown (on the client), but
>  that refuses to work.
>
>  I've also used the clientCmd for -attack, but that has a weird side
>  effect of the user then needing to press fire twice before they start
>  firing when they exit the VGUI screen.
>
>  So in essence, how do I alter the players state to stop them firing when
>  a VGUI screen is shown that captures the mouse, and they have the fire
>  button pressed?
>  Thanks!
>
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