I have seen this bug also. No idea how to fix it. Probably have to beg valve or garry to help :(
On Mon, Apr 14, 2008 at 11:49 AM, Richard Slaughter <[EMAIL PROTECTED]> wrote: > Hi List, > > Another issue I'm having a problem solving is that if a player is firing > their weapon when they bring up a VGUI screen that captures the mouse > input with SetMouseInputEnabled then the weapon stays firing. > > This is very annoying as the gameplay is round based, with a VGUI screen > being bought up on a new round, so if they have the mouse down when this > happens, they automatically start firing their weapon, and it doesn't > stop until they exit the VGUI screen. > > I've tried to work around this by altering the players m_nButtons to > exclude IN_ATTACK when the VGUI screen is shown (on the client), but > that refuses to work. > > I've also used the clientCmd for -attack, but that has a weird side > effect of the user then needing to press fire twice before they start > firing when they exit the VGUI screen. > > So in essence, how do I alter the players state to stop them firing when > a VGUI screen is shown that captures the mouse, and they have the fire > button pressed? > Thanks! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

