I was able to figure this out. The problem was... the animations were more than a single frame, and they had to completely play out before one scripted sequence would lead into the next.
I was able to create single-frame animations and merge them into the .mdl and it works perfectly. Chad > From: [EMAIL PROTECTED] > To: [email protected] > Date: Wed, 16 Apr 2008 02:12:32 -0400 > Subject: [hlcoders] advanced NPC movement (problem) > > > Thank you to everyone who helped with the helicopter problem last week. > > > We're having a problem, now, getting an NPC to do the following: > > Execute a spin in mid air--using scripted sequences. > > I've lined up 12 scripted sequences in a row, off the ground. The "move to" > setting is set to instantaneous (teleport). Gravity is turned off for each > sequence. > > What I *want* to happen is--player assumes a pose (with a single leg out, or > something) and then spins in the air. > > The angle of each scripted sequence is set sequentially: 0, 90, 180, 270, 0, > 90, 180, 270, etc... this would spin the NPC in the air. > > The timing is about 0.15 seconds between each sequence. I've even bumped that > up to .50 for each. Problem remains. > ---- > The PROBLEM is that the first few scripted sequences run VERY VERY slowly... > it takes about 1 second for the NPC to get through the first two sequences. > Then, it goes as expected. > > Here's a zipped .vmf file (27 KB) with only a very small world, the npc, and > his sequences. The trigger in the corner sets the whole thing in motion. > > http://members.gamedev.net/Verg/sandbox.zip > > The file is very small (2.5 KB) and contains a small sandbox map that shows > the problem. > ----- > If you don't wish to DL the map and try it, that's cool. I'd just like to > know of a way of putting an NPC quickly into a succession of poses without it > pausing in any way. > > > Thanks > > > Chad > > > _________________________________________________________________ > More immediate than e-mail? Get instant access with Windows Live Messenger. > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ More immediate than e-mail? Get instant access with Windows Live Messenger. http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

