Hey guys

On Andrew's advice I started a "mod from scratch" SDK. Compiles fine, but
when run, it claims to have classes missing. At first, a gamerules error
(specifically OnGameRulesCreationStringChanged: missing gamerules class on
the 
client<http://developer.valvesoftware.com/wiki/OnGameRulesCreationStringChanged:_missing_gamerules_class_on_the_client>
) and after some mucking around, it's missing other classes as well.

Not sure if I've fixed the gamerules class missing error at all, it's
expecting CHalfLife2 when in fact it's supposed to be something else.

Is the scratch SDK supposed to run directly from a compile or was there more
to do that I'm completely missing?

Thanks.
~M

On Thu, Apr 24, 2008 at 2:09 PM, Andrew Ritchie <[EMAIL PROTECTED]> wrote:

> Yes the "Start from Scratch" option is multiplayer and all multiplayer
mods
> from Valve in the SDK implement client side animations, the Scratch SDK is
> also the simplest to get perfectly smooth animations on the local client
as
> the fix for it really is trivial, if you're looking to do HL2MP it as well
> is entirely possible, it's just a case of understanding the animstate
> classes and what the process for updating them is.  It shouldn't take too
> long to figure it out with a bit of detective work and experimenting, on
> the
> Advanced SDK it's quite straight forward.
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