My scratch runs from scratch.

No pun intended. Although i do have to add the predicted_viewmodel.cpp 
files to client (And i think server aswell, not sure), but other than 
that it works fine.

Have you changed anything in relation to gamerules? Tried adding custom 
ones?

Michael Chang wrote:
> Hey guys
>
> On Andrew's advice I started a "mod from scratch" SDK. Compiles fine, but
> when run, it claims to have classes missing. At first, a gamerules error
> (specifically OnGameRulesCreationStringChanged: missing gamerules class on
> the 
> client<http://developer.valvesoftware.com/wiki/OnGameRulesCreationStringChanged:_missing_gamerules_class_on_the_client>
> ) and after some mucking around, it's missing other classes as well.
>
> Not sure if I've fixed the gamerules class missing error at all, it's
> expecting CHalfLife2 when in fact it's supposed to be something else.
>
> Is the scratch SDK supposed to run directly from a compile or was there more
> to do that I'm completely missing?
>
> Thanks.
> ~M
>
> On Thu, Apr 24, 2008 at 2:09 PM, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
>
>   
>> Yes the "Start from Scratch" option is multiplayer and all multiplayer
>>     
> mods
>   
>> from Valve in the SDK implement client side animations, the Scratch SDK is
>> also the simplest to get perfectly smooth animations on the local client
>>     
> as
>   
>> the fix for it really is trivial, if you're looking to do HL2MP it as well
>> is entirely possible, it's just a case of understanding the animstate
>> classes and what the process for updating them is.  It shouldn't take too
>> long to figure it out with a bit of detective work and experimenting, on
>> the
>> Advanced SDK it's quite straight forward.
>>     
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