Hey guys, I'm trying to replace the weapon selection icon in my HL2
Singleplayer mod and I've hit a wall. The problem is that instead of showing
my custom icon, it shows whichever character is assigned to it (the letter
"a" for example). Here's my workflow so far.
-Create New Font and import and assign my weapon icon image to the letter
"a"
-Save Font as "CustomFont" into the "resource" folder of my mod
-From that same folder open "ClientScheme.res" and copy this code:
-----------------------------------------------------------------------------------------------------------------------------
}
WeaponIcons
{
"1"
{
"name" "HalfLife2"
"tall" "64"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
----------------------------------------------------------------------------------------------------------------------------
-Paste the copied code right below it and change it to:
------------------------------------------------------------------------------------------------------------------------
CustomFont
{
"1"
{
"name" "CustomFont"
"tall" "64"
"weight" "0"
"antialias" "1"
"additive" "1"
"custom" "1"
}
}
--------------------------------------------------------------------------------------------------------------------
-Save and close "ClientScheme.res" , go up one folder, and open the
"scripts" folder
-Open "weapon_crowbar.txt" and change this code:
-------------------------------------------------------------------------------------------------------------------------------------
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "c"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "c"
}
"ammo"
{
"font" "WeaponIcons"
"character" "c"
------------------------------------------------------------------------------------------------------------------------------------
to this:
------------------------------------------------------------------------------------------------------------------------------------
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CustomFont"
"character" "a"
}
"weapon_s"
{
"font" "CustomFont"
"character" "a"
}
"ammo"
{
"font" "CustomFont"
"character" "a"
----------------------------------------------------------------------------------------------------------------------------------
-Save and close and run mod
When I run my mod and pick up my new weapon instead of displaying the image
that I saved into my CustomFont it shows the actual letter "a". Does anyone
know what's going on with this or what I am doing wrong? I looked for
tutorials and information on this subject and didn't really find anything
too helpful. Thanks for the time and help guys.
Ben
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