You need to scroll to the very end of clientscheme.res and add your font
to the list there.
Ben Mears wrote:
> Hey guys, I'm trying to replace the weapon selection icon in my HL2
> Singleplayer mod and I've hit a wall. The problem is that instead of showing
> my custom icon, it shows whichever character is assigned to it (the letter
> "a" for example). Here's my workflow so far.
>
> -Create New Font and import and assign my weapon icon image to the letter
> "a"
>
> -Save Font as "CustomFont" into the "resource" folder of my mod
>
> -From that same folder open "ClientScheme.res" and copy this code:
> -----------------------------------------------------------------------------------------------------------------------------
>
> }
> WeaponIcons
> {
> "1"
> {
> "name" "HalfLife2"
> "tall" "64"
> "weight" "0"
> "antialias" "1"
> "additive" "1"
> "custom" "1"
> }
> }
>
> ----------------------------------------------------------------------------------------------------------------------------
>
> -Paste the copied code right below it and change it to:
>
> ------------------------------------------------------------------------------------------------------------------------
> CustomFont
> {
> "1"
> {
> "name" "CustomFont"
> "tall" "64"
> "weight" "0"
> "antialias" "1"
> "additive" "1"
> "custom" "1"
> }
> }
> --------------------------------------------------------------------------------------------------------------------
>
> -Save and close "ClientScheme.res" , go up one folder, and open the
> "scripts" folder
>
> -Open "weapon_crowbar.txt" and change this code:
>
> -------------------------------------------------------------------------------------------------------------------------------------
> // Weapon Sprite data is loaded by the Client DLL.
> TextureData
> {
> "weapon"
> {
> "font" "WeaponIcons"
> "character" "c"
> }
> "weapon_s"
> {
> "font" "WeaponIconsSelected"
> "character" "c"
> }
> "ammo"
> {
> "font" "WeaponIcons"
> "character" "c"
> ------------------------------------------------------------------------------------------------------------------------------------
>
> to this:
>
> ------------------------------------------------------------------------------------------------------------------------------------
> // Weapon Sprite data is loaded by the Client DLL.
> TextureData
> {
> "weapon"
> {
> "font" "CustomFont"
> "character" "a"
> }
> "weapon_s"
> {
> "font" "CustomFont"
> "character" "a"
> }
> "ammo"
> {
> "font" "CustomFont"
> "character" "a"
> ----------------------------------------------------------------------------------------------------------------------------------
>
> -Save and close and run mod
>
> When I run my mod and pick up my new weapon instead of displaying the image
> that I saved into my CustomFont it shows the actual letter "a". Does anyone
> know what's going on with this or what I am doing wrong? I looked for
> tutorials and information on this subject and didn't really find anything
> too helpful. Thanks for the time and help guys.
>
> Ben
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>
>
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