And for a very good reason. Tony Paloma wrote: > And, as far as I know, neither contains the steam username used to login. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: Thursday, May 08, 2008 10:32 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Steam login ingame > > You can examine the steamID and determine the steam community id. This > would let you process their steam friends page or the xml version of it. > > > > On Thu, May 8, 2008 at 3:46 AM, vivoli <[EMAIL PROTECTED]> wrote: > > >> Hi, >> >> I look for how to have the Steam login of a player ingame (for example my >> Steam Login is "vivoli12"). >> I can have the STEAM_ID with GetNetworkIDString(), but I don't know how I >> can have the Steam Login. >> >> Someone can help me? (I use the HL2 Episode One SDK) >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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