It sounds to me like he wants to make some malicious server plugins.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Thursday, May 08, 2008 3:35 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame

I can't think of a valid reason why you'd want the login name, unless you're
trying to steal it or something.

There is no benefit for having it.


On Thu, May 8, 2008 at 3:17 PM, Tony Paloma <[EMAIL PROTECTED]> wrote:

> And, as far as I know, neither contains the steam username used to login.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Thursday, May 08, 2008 10:32 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Steam login ingame
>
> You can examine the steamID and determine the steam community id.  This
> would let you process their steam friends page or the xml version of it.
>
>
>
> On Thu, May 8, 2008 at 3:46 AM, vivoli <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > I look for how to have the Steam login of a player ingame (for example
> my
> > Steam Login is "vivoli12").
> > I can have the STEAM_ID with GetNetworkIDString(), but I don't know how
> I
> > can have the Steam Login.
> >
> > Someone can help me? (I use the HL2 Episode One SDK)
> >
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> >
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-- 
-Tony
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