> ---------- Forwarded message ----------
> From: Tim Baker <[EMAIL PROTECTED]>
> To: Discussion of Half-Life Programming <[email protected]>
> Date: Fri, 09 May 2008 11:01:53 -0700
> Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer
>>
>> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this
>> may not be the most appropriate place for this, but all the smart people are
>> here   ;D
>>
>> My problem with the XSI Mod Tool 6 is:  the SMD importer doesn't work right
>> when importing vertex weights.  All models have some vertecies assigned to
>> wrong bones entirely (example: hand bone has some leg, arm and torso
>> vertecies).  I've tried several models, but in this case, let's focus on
>> "Police.mdl" being decompiled from HL2.  Also, MilkShape3D and FragMOTION
>> import the SMD files just fine.
>>
>> My question is:  does anyone else notice this?  (I mean, it's hard to miss
>> it, when you compile the model again, vertecies go crazy)  Does anyone have
>> a workaround to this?  Does anyone know if the XSI Mod Tool 4.2 SMD importer
>> work fine?
>> Thanks for any help,
>>
>> --
>> Devin 'Mr.Hankey' Dawson
>
>
> It is definitely broken.  See this thread for more info:
> http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914
>
> -- Tim Baker
>
>
>
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>

Ok then.  It seems that is what the problem is then.

Anyone written any quick fixes to this problem?
If not, I'll take a stab at scripting for XSI.

--
Devin 'Mr.Hankey' Dawson

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