> ---------- Forwarded message ---------- > From: Tim Baker <[EMAIL PROTECTED]> > To: Discussion of Half-Life Programming <[email protected]> > Date: Fri, 09 May 2008 11:01:53 -0700 > Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer >> >> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this >> may not be the most appropriate place for this, but all the smart people are >> here ;D >> >> My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right >> when importing vertex weights. All models have some vertecies assigned to >> wrong bones entirely (example: hand bone has some leg, arm and torso >> vertecies). I've tried several models, but in this case, let's focus on >> "Police.mdl" being decompiled from HL2. Also, MilkShape3D and FragMOTION >> import the SMD files just fine. >> >> My question is: does anyone else notice this? (I mean, it's hard to miss >> it, when you compile the model again, vertecies go crazy) Does anyone have >> a workaround to this? Does anyone know if the XSI Mod Tool 4.2 SMD importer >> work fine? >> Thanks for any help, >> >> -- >> Devin 'Mr.Hankey' Dawson > > > It is definitely broken. See this thread for more info: > http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914 > > -- Tim Baker > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
Ok then. It seems that is what the problem is then. Anyone written any quick fixes to this problem? If not, I'll take a stab at scripting for XSI. -- Devin 'Mr.Hankey' Dawson _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

