What's with all this replying below the quote? I keep thinking someone sent an empty message. :-p
Devin Dawson wrote: >> ---------- Forwarded message ---------- >> From: Tim Baker <[EMAIL PROTECTED]> >> To: Discussion of Half-Life Programming <[email protected]> >> Date: Fri, 09 May 2008 11:01:53 -0700 >> Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer >> >>> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this >>> may not be the most appropriate place for this, but all the smart people are >>> here ;D >>> >>> My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right >>> when importing vertex weights. All models have some vertecies assigned to >>> wrong bones entirely (example: hand bone has some leg, arm and torso >>> vertecies). I've tried several models, but in this case, let's focus on >>> "Police.mdl" being decompiled from HL2. Also, MilkShape3D and FragMOTION >>> import the SMD files just fine. >>> >>> My question is: does anyone else notice this? (I mean, it's hard to miss >>> it, when you compile the model again, vertecies go crazy) Does anyone have >>> a workaround to this? Does anyone know if the XSI Mod Tool 4.2 SMD importer >>> work fine? >>> Thanks for any help, >>> >>> -- >>> Devin 'Mr.Hankey' Dawson >>> >> It is definitely broken. See this thread for more info: >> http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914 >> >> -- Tim Baker >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > Ok then. It seems that is what the problem is then. > > Anyone written any quick fixes to this problem? > If not, I'll take a stab at scripting for XSI. > > -- > Devin 'Mr.Hankey' Dawson > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

