What's with all this replying below the quote? I keep thinking someone 
sent an empty message. :-p

Devin Dawson wrote:
>> ---------- Forwarded message ----------
>> From: Tim Baker <[EMAIL PROTECTED]>
>> To: Discussion of Half-Life Programming <[email protected]>
>> Date: Fri, 09 May 2008 11:01:53 -0700
>> Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer
>>     
>>> Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this
>>> may not be the most appropriate place for this, but all the smart people are
>>> here   ;D
>>>
>>> My problem with the XSI Mod Tool 6 is:  the SMD importer doesn't work right
>>> when importing vertex weights.  All models have some vertecies assigned to
>>> wrong bones entirely (example: hand bone has some leg, arm and torso
>>> vertecies).  I've tried several models, but in this case, let's focus on
>>> "Police.mdl" being decompiled from HL2.  Also, MilkShape3D and FragMOTION
>>> import the SMD files just fine.
>>>
>>> My question is:  does anyone else notice this?  (I mean, it's hard to miss
>>> it, when you compile the model again, vertecies go crazy)  Does anyone have
>>> a workaround to this?  Does anyone know if the XSI Mod Tool 4.2 SMD importer
>>> work fine?
>>> Thanks for any help,
>>>
>>> --
>>> Devin 'Mr.Hankey' Dawson
>>>       
>> It is definitely broken.  See this thread for more info:
>> http://www.xsibase.com/forum/index.php?board=24;action=display;threadid=32914
>>
>> -- Tim Baker
>>
>>
>>
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>>
>>     
>
> Ok then.  It seems that is what the problem is then.
>
> Anyone written any quick fixes to this problem?
> If not, I'll take a stab at scripting for XSI.
>
> --
> Devin 'Mr.Hankey' Dawson
>
> _______________________________________________
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> visit:
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>
>
>   


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