Do you have reflect all enabled in your video
settings?
Adam
--- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
wrote:
> Is your citadel a physics prop? If it is, then it
> won't render during
> cubemap build.
>
> For one of my projects, I made a little workaround
> to this - for specific
> things I wanted to force render during the cubemap
> process;
> Add a new member to CBaseAnimating something like
> virtual bool ForceRender()
> { return false; } and then inside
> C_BaseAnimating::DrawModel() ..
> //Tony; if forcerenderduringcubemaps is set, and
> cubemaps are being
> built; the model will still draw.
> if ( r_drawothermodels.GetInt() ||
> ForceRenderDuringCubemaps() )
>
> Then you can just make a new prop child class and
> set it's version of that
> function to return true.
> -Tony
>
> On Sun, May 11, 2008 at 7:37 AM, Tom Edwards
> <[EMAIL PROTECTED]>
> wrote:
>
> > I've specifically bound the correct cubemap to
> that face. Besides, you
> > can see one of the Citadel's reflected cables
> stopping dead where it
> > should enter the structure.
> >
> > Garry Newman wrote:
> > > Looks like it's just using the wrong cubemap.
> > >
> > > garry
> > >
> > > On Sun, May 11, 2008 at 10:39 AM, Tom Edwards
> <[EMAIL PROTECTED]>
> > wrote:
> > >
> > >> The Citadel!
> > >>
> > >>
>
http://steamreview.org/personal/jailbreak/nocitadel.jpg
> > >>
> > >> Can anyone explain this? It's the ep1 engine.
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> > >>
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -Tony
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--------
Owner Nigredo Studios http://www.nigredostudios.com
____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders