The source engine probably licenses for like $100,000 a year or 
something stupid.

Adam Donovan wrote:
> well..I would actually pay for this engine stuff ahh I dunno I mean torque
> is what 100 bucks and comes with almost no community support, I tried
> working with it for a while but not many users I found generally share what
> they are doing with coding.  And I have thought seriously about moving to
> Crysis engine mainly cause some of my students may end up working for crytek
> and its just so damm nice to make environments with their tools.  That being
> said I still love the source engine and I find that I can actually make
> stuff look as good as the crytek engine minus a few shaders(I even post some
> of this stuff later to prove that) it does however bug me that even MaxPayne
> 1 had a particle editor back in 99..ten years ago, and what bugs me more is
> the difficulty in setting up custom player animations for a mod(clear as mud
> and boring when it should be exciting)  Maybe there could be some sort of
> subscription to modders who pay for updates so that valve could spend a
> little more time/money sorting out the engine for us, personally Id pay 100
> a year to see that happen, small chump change but thats more than what I
> have spent on there games in the last year.
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