The source engine probably licenses for like $100,000 a year or something stupid.
Adam Donovan wrote: > well..I would actually pay for this engine stuff ahh I dunno I mean torque > is what 100 bucks and comes with almost no community support, I tried > working with it for a while but not many users I found generally share what > they are doing with coding. And I have thought seriously about moving to > Crysis engine mainly cause some of my students may end up working for crytek > and its just so damm nice to make environments with their tools. That being > said I still love the source engine and I find that I can actually make > stuff look as good as the crytek engine minus a few shaders(I even post some > of this stuff later to prove that) it does however bug me that even MaxPayne > 1 had a particle editor back in 99..ten years ago, and what bugs me more is > the difficulty in setting up custom player animations for a mod(clear as mud > and boring when it should be exciting) Maybe there could be some sort of > subscription to modders who pay for updates so that valve could spend a > little more time/money sorting out the engine for us, personally Id pay 100 > a year to see that happen, small chump change but thats more than what I > have spent on there games in the last year. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

