Hi again List, I'm having a weird issue with a trigger entity which is derived from CBaseTrigger, which I'm using the StartTouch and EndTouch methods from to flag the player as in a certain state.
This generally works fine, however if a player mounts or dismounts a ladder that is within the trigger entity, the EndTouch method gets fired, even though the player is still inside the trigger. Anyone have any ideas why this is happening? This is a really standard trigger that doesn't do anything special, but it's causing problems having the EndTouch fire when it shouldn't. This if for an Ep1 SDK mod if that makes any difference. Thanks List! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

