There is no real documentation how everything is structured. You need to explore, make changes, get dirty. It will take you awhile to figure everything out, but in the end you will have a good grasp on how to make the changes you want for your mod.
On Thu, May 29, 2008 at 3:28 PM, Nuno Silva <[EMAIL PROTECTED]> wrote: > Hey there, > > I know this may be a bit of an annoying question, but since i'm a bit lost > with all the source files, even the ones from the "Mod from scratch" wizard > for the Source SDK, I'd like to request, if possible, if anyone would mind > to tell me how are mods structured, aka, how modding is actually done. > Architecture, networking, "game rules", HUD, etc. > > I've been using the wiki, but unfortunately i havent been able to figure > out > a lot of important things like how exactly does GameRules work. > > I'd really appreciate any help from you guys. > > Note: I'm pretty experienced with programming and the such, at least i'm no > newbie at all, of that i am sure, so dont worry about trying to simplify > what you mean, i'll understand pretty well. > > Thank you for your time regarding this message, and have a nice day! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

