Hey Guys

I'm currently creating a power system for a mod, and when the power reaches
zero, I want to fire a game event to deactivate the players weapons.

Currently, I create an event on the server-side, and I have a listener on
the client-side.

The server crashes when I SetInt (presumably to a null pointer), and I can't
see why, since the event and userid short is defined in modevents.res

Can anyone help please?

Here's the code:


if (m_iPower == 0)
    {
        IGameEvent *event =
gameeventmanager->CreateEvent("player_deactivate");
        event->SetInt("userid",GetUserID());
        gameeventmanager->FireEvent(event);
        DevMsg("sent");
    }
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