Hey Guys
I'm currently creating a power system for a mod, and when the power reaches
zero, I want to fire a game event to deactivate the players weapons.
Currently, I create an event on the server-side, and I have a listener on
the client-side.
The server crashes when I SetInt (presumably to a null pointer), and I can't
see why, since the event and userid short is defined in modevents.res
Can anyone help please?
Here's the code:
if (m_iPower == 0)
{
IGameEvent *event =
gameeventmanager->CreateEvent("player_deactivate");
event->SetInt("userid",GetUserID());
gameeventmanager->FireEvent(event);
DevMsg("sent");
}
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