Yeah the issue is on the client side, since I have created an instance
of my listener class in c_hl2mp_player.h
CPowerListener *pListener;
but its still not listening
I have forced the server side to fire the event whether something's
listening or not
I have no idea what the problem is
On 8 Jun 2008, at 22:22, LDuke wrote:
> You should check to make sure event isn't a NULL pointer before
> continuing.
>
>
> On Fri, Jun 6, 2008 at 11:28 AM, Adam Buckland <[EMAIL PROTECTED]
> >
> wrote:
>
>> Hey Guys
>>
>> I'm currently creating a power system for a mod, and when the power
>> reaches
>> zero, I want to fire a game event to deactivate the players weapons.
>>
>> Currently, I create an event on the server-side, and I have a
>> listener on
>> the client-side.
>>
>> The server crashes when I SetInt (presumably to a null pointer),
>> and I
>> can't
>> see why, since the event and userid short is defined in modevents.res
>>
>> Can anyone help please?
>>
>> Here's the code:
>>
>>
>> if (m_iPower == 0)
>> {
>> IGameEvent *event =
>> gameeventmanager->CreateEvent("player_deactivate");
>> event->SetInt("userid",GetUserID());
>> gameeventmanager->FireEvent(event);
>> DevMsg("sent");
>> }
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>>
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