your suggestion makes sense possibly, but looking on Blood Rayne I think that the special places is noted. especially as I do not present as possible to compel a player to recognize one or another object, on which it is needed to hang or on which it is needed for sliding, without entity. vertical stair it also brush entity... does can it is needed to cause some methods in the player's code for such case? but which? :) or to create entity with two origins and axis of moving direction between them?
> Depends how you want the wall clinging to work. It is very possible to do it > without any brush entities. You would need to trace forward of the player and > if you hit a wall close enough then possibly move the collision point forward > a hair into the collision object and then trace from a height downward and > see if you hit a surface, if so then you know it?s a floor roughly where the > player can cling to. Now you would write special movement code to handle this > type of behavior. Examples of different moves are found in gamemovements. The > laddermove would be very similar, just need to adjust the movement to be > sideways. To do the animation you would need to add a new animation type to > players and then in your player code you handle animating it. HL2MP Player > has lots of examples :). > > PS: I am not a super math guru so there may be a faster way to determine what > can be climbed mathwise. That was just the first thought came into my mind. > > Chris > > Subject: [hlcoders] attachment-animation entity? > > good daypart. > > I work in 3rd person and seek for the way to animate player in some zones. > > If you ever played in tomb raider or blood Rayne you can see that player > creeps on ledges or hangs on a cross-beams, goes down on rails and use > different animations for jump in different zones... > > I not nearly know how it for realization... > Is it must be brush entity or point? -- реклама ----------------------------------------------------------- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

