Before the crash happens, put breakpoints then step through your code 
when they get hit. You will see what line is before the crash and you 
can check for null pointers.

Daniel Menard wrote:
> Hey,
>
> We have a weird crash in Eternal Silence. It seems to be caused by
> some kind of rendering bug. We're running off the Episode 1 engine and
> I've gotten dozens of mdmp files. All of them land in engine code. I
> was wondering if anyone at Valve could help demystify these so I can
> track down the problem. I really have no idea what's causing it right
> now.
>
> MDMP files:
>
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6030
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6028
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6027
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6026
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6018
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6017
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6016
> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=2770.0;attach=6015
>
> Any help would be greatly appreciated.
>
> Dan
>
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