Hi Dan- I'll take a look at them when I have a chance. Hopefully later today.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard Sent: Thursday, June 12, 2008 8:43 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Valve: mdmp Help These are crashes on other people's desktops. It's a very hard crash to reproduce, seems to happen almost randomly. I've looked at the stack, but there is really nothing useful to go on. I don't doubt it's something we did, but I don't have the symbols in the engine to know what is causing it. On Thu, Jun 12, 2008 at 9:34 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Before the crash happens, put breakpoints then step through your code > when they get hit. You will see what line is before the crash and you > can check for null pointers. > > Daniel Menard wrote: >> Hey, >> >> We have a weird crash in Eternal Silence. It seems to be caused by >> some kind of rendering bug. We're running off the Episode 1 engine and >> I've gotten dozens of mdmp files. All of them land in engine code. I >> was wondering if anyone at Valve could help demystify these so I can >> track down the problem. I really have no idea what's causing it right >> now. >> >> MDMP files: >> >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6030 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6028 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6027 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6026 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6018 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6017 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6016 >> http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27 70.0;attach=6015 >> >> Any help would be greatly appreciated. >> >> Dan >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

