Hi Dan-

I'll take a look at them when I have a chance. Hopefully later today.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Menard
Sent: Thursday, June 12, 2008 8:43 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Valve: mdmp Help

These are crashes on other people's desktops. It's a very hard crash
to reproduce, seems to happen almost randomly.

I've looked at the stack, but there is really nothing useful to go on.
I don't doubt it's something we did, but I don't have the symbols in
the engine to know what is causing it.

On Thu, Jun 12, 2008 at 9:34 AM, Tom Leighton
<[EMAIL PROTECTED]> wrote:
> Before the crash happens, put breakpoints then step through your code
> when they get hit. You will see what line is before the crash and you
> can check for null pointers.
>
> Daniel Menard wrote:
>> Hey,
>>
>> We have a weird crash in Eternal Silence. It seems to be caused by
>> some kind of rendering bug. We're running off the Episode 1 engine
and
>> I've gotten dozens of mdmp files. All of them land in engine code. I
>> was wondering if anyone at Valve could help demystify these so I can
>> track down the problem. I really have no idea what's causing it right
>> now.
>>
>> MDMP files:
>>
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6030
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6028
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6027
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6026
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6018
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6017
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6016
>>
http://www.eternal-silence.net/forums/index.php?action=dlattach;topic=27
70.0;attach=6015
>>
>> Any help would be greatly appreciated.
>>
>> Dan
>>
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>
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