I'm gonna make this change anyway, load all .pcf fies from the particles
directory (the code is in particle_parse.cpp)

On Fri, Jun 13, 2008 at 1:33 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> Mike, it would be nice to take advantage of the particle systems from the
> plug-in interface, currently everything is accessible and it's possible to
> spawn and make full use of the existing particle systems that a mod has.
>
> However, if I create a separate particle system (ie, neat_effects.pcf), add
> it to the download table, and precache it from the server, it gets sent to
> the client, but ultimately the client does not load the particle effect.
>
> I can get them to work ultimately by loading the particle system with the
> particle tools, but that's it.
>
> A quick investigation on the client and I've noticed that the client reads
> a
> list of files from the particles_manifest.txt and reads all particle files
> that are listed in that file, is there any real point to doing this rather
> than simply loading all *.pcf files in the game mods particles directory
> (as
> well as the sub-directories)?
>
> Or alternatively, watching the "downloadables" string table for *.pcf files
> and reading custom particle systems that way.
>
> It would be really nice for server plug-in authors to be able to create
> their own custom particle systems, and this is the only thing that is
> preventing it.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Thursday, June 12, 2008 9:08 PM
> To: Discussion of Half-Life Programming
> Subject: [hlcoders] Tools and SDK Updates Live Now
>
> Hi All-
>
>
>
> We've updated the engine tools and the SDK this afternoon. Here's the
> changelist:
>
>
>
> =SDK Source Code=
>
> -Removed GameStats.cpp and GameStats.h from the server folder since the
> client and server should be using the one in shared
>
> -Removed deprecated statgather.cpp from the client folder
>
> -Added requested headers for 'matsys_controls'
>
>
>
> =SDK Tools=
>
> Fixed crash in 'splitskybox.exe'
>
>
>
> =Source Engine Tools=
>
> Fixed crashes in the Particle Editor, Material Editor, and Commentary
> Editor when saving files
>
>
>
> -Mike
>
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-- 
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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