I'm gonna make this change anyway, load all .pcf fies from the particles directory (the code is in particle_parse.cpp)
On Fri, Jun 13, 2008 at 1:33 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > Mike, it would be nice to take advantage of the particle systems from the > plug-in interface, currently everything is accessible and it's possible to > spawn and make full use of the existing particle systems that a mod has. > > However, if I create a separate particle system (ie, neat_effects.pcf), add > it to the download table, and precache it from the server, it gets sent to > the client, but ultimately the client does not load the particle effect. > > I can get them to work ultimately by loading the particle system with the > particle tools, but that's it. > > A quick investigation on the client and I've noticed that the client reads > a > list of files from the particles_manifest.txt and reads all particle files > that are listed in that file, is there any real point to doing this rather > than simply loading all *.pcf files in the game mods particles directory > (as > well as the sub-directories)? > > Or alternatively, watching the "downloadables" string table for *.pcf files > and reading custom particle systems that way. > > It would be really nice for server plug-in authors to be able to create > their own custom particle systems, and this is the only thing that is > preventing it. > > - voogru. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Thursday, June 12, 2008 9:08 PM > To: Discussion of Half-Life Programming > Subject: [hlcoders] Tools and SDK Updates Live Now > > Hi All- > > > > We've updated the engine tools and the SDK this afternoon. Here's the > changelist: > > > > =SDK Source Code= > > -Removed GameStats.cpp and GameStats.h from the server folder since the > client and server should be using the one in shared > > -Removed deprecated statgather.cpp from the client folder > > -Added requested headers for 'matsys_controls' > > > > =SDK Tools= > > Fixed crash in 'splitskybox.exe' > > > > =Source Engine Tools= > > Fixed crashes in the Particle Editor, Material Editor, and Commentary > Editor when saving files > > > > -Mike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

