Thank you very much for letting us know its status Mike :-)

2008/6/13 Mike Durand <[EMAIL PROTECTED]>:

> That one is on the list of fixes Tony has made that I have not had time
> to merge over yet.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Janek
> Sent: Friday, June 13, 2008 8:12 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Tools and SDK Updates Live Now
>
> Mike,
>
> Do you plan to include fix for jittery movement in HL2MP codeline ?
> Sergi
> said it was due to network tables which were missing variables.
>
> [EMAIL PROTECTED]
>
> 2008/6/13 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
>
> > Come to think of it, it might be a better idea to just use a networked
> > string table (say... particleprecache), read the default particle
> systems
> > from the manifest, and then after reading other precached files
> (models,
> > generic, sound), process the particleprecache.
> >
> > Mainly to just avoid reading potentially hundreds of particles that
> may end
> > up in the particles folder that won't be used on the server they are
> > connecting to.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> > Stafford
> > Sent: Friday, June 13, 2008 4:50 AM
> > To: Discussion of Half-Life Programming
> >  Subject: Re: [hlcoders] Tools and SDK Updates Live Now
> >
> > I'm gonna make this change anyway, load all .pcf fies from the
> particles
> > directory (the code is in particle_parse.cpp)
> >
> > On Fri, Jun 13, 2008 at 1:33 PM, Spencer 'voogru' MacDonald <
> > [EMAIL PROTECTED]> wrote:
> >
> > > Mike, it would be nice to take advantage of the particle systems
> from the
> > > plug-in interface, currently everything is accessible and it's
> possible
> > to
> > > spawn and make full use of the existing particle systems that a mod
> has.
> > >
> > > However, if I create a separate particle system (ie,
> neat_effects.pcf),
> > add
> > > it to the download table, and precache it from the server, it gets
> sent
> > to
> > > the client, but ultimately the client does not load the particle
> effect.
> > >
> > > I can get them to work ultimately by loading the particle system
> with the
> > > particle tools, but that's it.
> > >
> > > A quick investigation on the client and I've noticed that the client
> > reads
> > > a
> > > list of files from the particles_manifest.txt and reads all particle
> > files
> > > that are listed in that file, is there any real point to doing this
> > rather
> > > than simply loading all *.pcf files in the game mods particles
> directory
> > > (as
> > > well as the sub-directories)?
> > >
> > > Or alternatively, watching the "downloadables" string table for
> *.pcf
> > files
> > > and reading custom particle systems that way.
> > >
> > > It would be really nice for server plug-in authors to be able to
> create
> > > their own custom particle systems, and this is the only thing that
> is
> > > preventing it.
> > >
> > > - voogru.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> > Durand
> > > Sent: Thursday, June 12, 2008 9:08 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: [hlcoders] Tools and SDK Updates Live Now
> > >
> > > Hi All-
> > >
> > >
> > >
> > > We've updated the engine tools and the SDK this afternoon. Here's
> the
> > > changelist:
> > >
> > >
> > >
> > > =SDK Source Code=
> > >
> > > -Removed GameStats.cpp and GameStats.h from the server folder since
> the
> > > client and server should be using the one in shared
> > >
> > > -Removed deprecated statgather.cpp from the client folder
> > >
> > > -Added requested headers for 'matsys_controls'
> > >
> > >
> > >
> > > =SDK Tools=
> > >
> > > Fixed crash in 'splitskybox.exe'
> > >
> > >
> > >
> > > =Source Engine Tools=
> > >
> > > Fixed crashes in the Particle Editor, Material Editor, and
> Commentary
> > > Editor when saving files
> > >
> > >
> > >
> > > -Mike
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > >
> > >
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
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