Will look into it :), thanks

But still I prefer if there was a way to debug the server as I can debug the
client, it's a lot easier, since I'm able to put breakpoints all around.

On Sat, Jun 14, 2008 at 4:14 AM, Matthew Dryden <[EMAIL PROTECTED]> wrote:

> I just had an issue with a crash that the .mdmp files were able to solve
> easily. You just have to keep a copy of your .pdb files that go with the
> release.
>
> --
> Matthew Dryden
> http://www.matthewdryden.ca
> [EMAIL PROTECTED]
>
>
> > I don't think srcds has the ability to be able to debug. You can debug it
> > by
> > running a local server or by getting the crash dumps from the dedicated
> > server and using those.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
> Ramiro
> > Sent: Saturday, June 14, 2008 1:10 AM
> > To: [email protected]
> > Subject: [hlcoders] Dedicated server debug
> >
> > Hello,
> >
> > I've been trying to setup the debug mode for the dedicated server, but
> was
> > unsucessfull.
> > I have pointed the command to srcds.exe under dedicated server, also
> added
> > -console -debug -game MyMod to command arguments and the working dir set
> > to
> > dedicated server/bin.
> >
> > And when I try to run it I get the following errors:
> >
> > 'srcds.exe': Loaded '...\source dedicated server\MyMod\bin\server.dll'
> > First-chance exception at 0x7c96478e in srcds.exe: 0xC0000139: Entry
> Point
> > Not Found.
> > 'srcds.exe': Unloaded '...\source dedicated server\MyMod\bin\server.dll'
> >
> > And then it loads the HL2MP.
> >
> > Help would be appreciated in how to setup the debug for a dedicated
> > server.
> >
> > Thanks,
> > Nuno Ramiro
> > _______________________________________________
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> >
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> >
> >
>
>
>
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>


-- 
Nuno Ramiro
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