Alright, thanks On Sat, Jun 14, 2008 at 2:37 PM, Jed <[EMAIL PROTECTED]> wrote:
> I usually just launch the game and then attach the debugger to the > HL2.exe process. Don't know if that will work for the dedicated > server. > > - Jed > > 2008/6/14 Nuno Ramiro <[EMAIL PROTECTED]>: > > Will look into it :), thanks > > > > But still I prefer if there was a way to debug the server as I can debug > the > > client, it's a lot easier, since I'm able to put breakpoints all around. > > > > On Sat, Jun 14, 2008 at 4:14 AM, Matthew Dryden <[EMAIL PROTECTED]> > wrote: > > > >> I just had an issue with a crash that the .mdmp files were able to solve > >> easily. You just have to keep a copy of your .pdb files that go with the > >> release. > >> > >> -- > >> Matthew Dryden > >> http://www.matthewdryden.ca > >> [EMAIL PROTECTED] > >> > >> > >> > I don't think srcds has the ability to be able to debug. You can debug > it > >> > by > >> > running a local server or by getting the crash dumps from the > dedicated > >> > server and using those. > >> > > >> > -----Original Message----- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Nuno > >> Ramiro > >> > Sent: Saturday, June 14, 2008 1:10 AM > >> > To: [email protected] > >> > Subject: [hlcoders] Dedicated server debug > >> > > >> > Hello, > >> > > >> > I've been trying to setup the debug mode for the dedicated server, but > >> was > >> > unsucessfull. > >> > I have pointed the command to srcds.exe under dedicated server, also > >> added > >> > -console -debug -game MyMod to command arguments and the working dir > set > >> > to > >> > dedicated server/bin. > >> > > >> > And when I try to run it I get the following errors: > >> > > >> > 'srcds.exe': Loaded '...\source dedicated server\MyMod\bin\server.dll' > >> > First-chance exception at 0x7c96478e in srcds.exe: 0xC0000139: Entry > >> Point > >> > Not Found. > >> > 'srcds.exe': Unloaded '...\source dedicated > server\MyMod\bin\server.dll' > >> > > >> > And then it loads the HL2MP. > >> > > >> > Help would be appreciated in how to setup the debug for a dedicated > >> > server. > >> > > >> > Thanks, > >> > Nuno Ramiro > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Nuno Ramiro > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Nuno Ramiro _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

