Every UserMessage() has to be closed by MessageEnd(). Cale Dunlap wrote: > Hello all, > I have a map with numerous props on it, most of them are prop_static or > prop_detail, but a few are prop_physics or prop_physics_multiplayer. When > the game loads up and it loads the map I get an engine error with the > message: "UserMessageBegin: New message started before matching call to > EndMessage". I think I understand what this error means. If my understanding > is correct, it means the client has been sent the same message twice without > ending the first one? > > This seems to ONLY be related to a certain prop model--one of the stock HL2 > ones (the toilet). Is there any way to find out what message is being sent > and when? This error generates a mini dump but the call stack isn't going > back far enough to find out what made the engine calls. I can't debug it any > further than simply seeing this message on the screen and identifying a > pattern. I still have no idea what user message it is this is. > > Any help would be appreciated. > > Thanks, > Cale > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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