Every UserMessage() has to be closed by MessageEnd().

Cale Dunlap wrote:
> Hello all,
> I have a map with numerous props on it, most of them are prop_static or
> prop_detail, but a few are prop_physics or prop_physics_multiplayer. When
> the game loads up and it loads the map I get an engine error with the
> message: "UserMessageBegin: New message started before matching call to
> EndMessage". I think I understand what this error means. If my understanding
> is correct, it means the client has been sent the same message twice without
> ending the first one?
>
> This seems to ONLY be related to a certain prop model--one of the stock HL2
> ones (the toilet). Is there any way to find out what message is being sent
> and when? This error generates a mini dump but the call stack isn't going
> back far enough to find out what made the engine calls. I can't debug it any
> further than simply seeing this message on the screen and identifying a
> pattern. I still have no idea what user message it is this is.
>
> Any help would be appreciated.
>
> Thanks,
> Cale
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to