Perhaps I wasn't clear in what I'm asking.

This only happens on specific prop models. I want to know what message
is actually the culprit. I havent modified any prop code so it isnt a
custom message. Even if it were, i would not know what message it was.

On 6/15/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> Every UserMessage() has to be closed by MessageEnd().
>
> Cale Dunlap wrote:
>> Hello all,
>> I have a map with numerous props on it, most of them are prop_static or
>> prop_detail, but a few are prop_physics or prop_physics_multiplayer. When
>> the game loads up and it loads the map I get an engine error with the
>> message: "UserMessageBegin: New message started before matching call to
>> EndMessage". I think I understand what this error means. If my
>> understanding
>> is correct, it means the client has been sent the same message twice
>> without
>> ending the first one?
>>
>> This seems to ONLY be related to a certain prop model--one of the stock
>> HL2
>> ones (the toilet). Is there any way to find out what message is being sent
>> and when? This error generates a mini dump but the call stack isn't going
>> back far enough to find out what made the engine calls. I can't debug it
>> any
>> further than simply seeing this message on the screen and identifying a
>> pattern. I still have no idea what user message it is this is.
>>
>> Any help would be appreciated.
>>
>> Thanks,
>> Cale
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to