Perhaps I wasn't clear in what I'm asking. This only happens on specific prop models. I want to know what message is actually the culprit. I havent modified any prop code so it isnt a custom message. Even if it were, i would not know what message it was.
On 6/15/08, Tom Edwards <[EMAIL PROTECTED]> wrote: > Every UserMessage() has to be closed by MessageEnd(). > > Cale Dunlap wrote: >> Hello all, >> I have a map with numerous props on it, most of them are prop_static or >> prop_detail, but a few are prop_physics or prop_physics_multiplayer. When >> the game loads up and it loads the map I get an engine error with the >> message: "UserMessageBegin: New message started before matching call to >> EndMessage". I think I understand what this error means. If my >> understanding >> is correct, it means the client has been sent the same message twice >> without >> ending the first one? >> >> This seems to ONLY be related to a certain prop model--one of the stock >> HL2 >> ones (the toilet). Is there any way to find out what message is being sent >> and when? This error generates a mini dump but the call stack isn't going >> back far enough to find out what made the engine calls. I can't debug it >> any >> further than simply seeing this message on the screen and identifying a >> pattern. I still have no idea what user message it is this is. >> >> Any help would be appreciated. >> >> Thanks, >> Cale >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

