This is a known issue with the OB engine. I'm not sure if this if related, but I also experience an issue with all my materials being unloaded on map changes on my dedicated server. It basically reverted back to the Source SDK Base. I had to turn sv_pure to 0 to make it work.
-- Matthew Dryden http://www.matthewdryden.ca [EMAIL PROTECTED] > Hi, > > > > We have encountered problems with hosting OB Dedicated Servers with > SteamAppId set to 218 and VAC Secured enabled. After connecting to the > server the player is dropped after several seconds ("Dropped SBrewBlade > from > server (Client timed out)" randomly between 15-120 seconds). Meanwhile > this > issue doesn't happen when VAC is disabled. Also the problem does not exist > when SteamAppId is 440 no matter if VAC is on or off. We have tested that > on > a clean OB "Mod from Scratch" and our current DIPRIP OB mod build. This is > a > showstopper bug for releasing a mod that doesn't require TF2 to run. The > question is do you encunter the same problem? > > > > Wojciech Wo¼ny > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

