This is a known issue with the OB engine. I'm not sure if this if related,
but I also experience an issue with all my materials being unloaded on map
changes on my dedicated server. It basically reverted back to the Source
SDK Base. I had to turn sv_pure to 0 to make it work.

-- 
Matthew Dryden
http://www.matthewdryden.ca
[EMAIL PROTECTED]


> Hi,
>
>
>
> We have encountered problems with hosting OB Dedicated Servers with
> SteamAppId set to 218 and VAC Secured enabled. After connecting to the
> server the player is dropped after several seconds ("Dropped SBrewBlade
> from
> server (Client timed out)" randomly between 15-120 seconds). Meanwhile
> this
> issue doesn't happen when VAC is disabled. Also the problem does not exist
> when SteamAppId is 440 no matter if VAC is on or off. We have tested that
> on
> a clean OB "Mod from Scratch" and our current DIPRIP OB mod build. This is
> a
> showstopper bug for releasing a mod that doesn't require TF2 to run. The
> question is do you encunter the same problem?
>
>
>
> Wojciech Wo¼ny
>
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