I'm guessing because that forces it to use materials/models, etc from the GCF and as you mod doesnt have a GCF and they dont exist in the source base you get errors and missing textures. Same things happens to our mod (EP1 based) if you try to use sv_pure.
- Jed 2008/8/18 Matthew Dryden <[EMAIL PROTECTED]>: > I have a bigger issue with OB servers which is setting sv_pure to 1. If > I attempt to do this, all materials/scripts/extra stuff from my mod > folder is unloaded. The client is still able to play...just without > materials. It's really weird. > > Marek Sieradzki wrote: >> On Mon, Aug 18, 2008 at 10:14 AM, Marek Sieradzki >> <[EMAIL PROTECTED]> wrote: >> >>> 2008/6/18 Mike Durand <[EMAIL PROTECTED]>: >>> >>>> Please try your DS using AppID 218 again and let me know if the problem >>>> goes away. We made a change on our end yesterday that should fix it. >>>> >>> I still experience problems like described above. My mod uses >>> SteamAppId=218. Server has VAC enabled. After 15-120 seconds I get >>> disconnected with "Client timed out" message. -insecure in server >>> options "fixes" it. >>> >>> >> Problem seems to be solved but message is weird. >> >> I was using client.dll that differed from server's client.dll and with >> VAC enabled it gave me "Client timed out" message. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

