I'm guessing because that forces it to use materials/models, etc from
the GCF and as you mod doesnt have a GCF and they dont exist in the
source base you get errors and missing textures. Same things happens
to our mod (EP1 based) if you try to use sv_pure.

- Jed

2008/8/18 Matthew Dryden <[EMAIL PROTECTED]>:
> I have a bigger issue with OB servers which is setting sv_pure to 1. If
> I attempt to do this, all materials/scripts/extra stuff from my mod
> folder is unloaded. The client is still able to play...just without
> materials. It's really weird.
>
> Marek Sieradzki wrote:
>> On Mon, Aug 18, 2008 at 10:14 AM, Marek Sieradzki
>> <[EMAIL PROTECTED]> wrote:
>>
>>> 2008/6/18 Mike Durand <[EMAIL PROTECTED]>:
>>>
>>>> Please try your DS using AppID 218 again and let me know if the problem 
>>>> goes away. We made a change on our end yesterday that should fix it.
>>>>
>>> I still experience problems like described above. My mod uses
>>> SteamAppId=218. Server has VAC enabled. After 15-120 seconds I get
>>> disconnected with "Client timed out" message. -insecure in server
>>> options "fixes" it.
>>>
>>>
>> Problem seems to be solved but message is weird.
>>
>> I was using client.dll that differed from server's client.dll and with
>> VAC enabled it gave me "Client timed out" message.
>>
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