If you post your errors when trying ot get hardcoded 3rd person to work, we can help you more than you trying a workaround like this.
Thirdperson *does* work in EP1 and OB. Patrick Gurney wrote: > In my quest to make a game in the third person, I've been using > point_viewcontrols triggered by func_multiples. (For whatever reason, I > cannot get the hard coded third person to work, so I'm trying it this way.) > The camera's speed is pretty sluggish when tracking the player, and when I > run, the camera lags behind. I have to stop to allow it to catch up to me. > In playtesting, this is obviously a huge problem: I don't want zombies to be > off camera, attacking the player, while their view is taking forever to > catch up. I don't want to use "snap to goal angles" as this creates a very > jarring effect. I need smooth tracking, just, faster as well. To that end, > I've been looking over triggers.cpp to find out how I can possibly make the > camera track faster. Function void CTriggerCamera::FollowTarget( ) seems to > have the answers, but I don't know exactly what to change. Any insights? > Thanks. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

