If you post your errors when trying ot get hardcoded 3rd person to work, 
we can help you more than you trying a workaround like this.

Thirdperson *does* work in EP1 and OB. 

Patrick Gurney wrote:
> In my quest to make a game in the third person, I've been using
> point_viewcontrols triggered by func_multiples. (For whatever reason, I
> cannot get the hard coded third person to work, so I'm trying it this way.)
> The camera's speed is pretty sluggish when tracking the player, and when I
> run, the camera lags behind. I have to stop to allow it to catch up to me.
> In playtesting, this is obviously a huge problem: I don't want zombies to be
> off camera, attacking the player, while their view is taking forever to
> catch up. I don't want to use "snap to goal angles" as this creates a very
> jarring effect. I need smooth tracking, just, faster as well. To that end,
> I've been looking over triggers.cpp to find out how I can possibly make the
> camera track faster. Function void CTriggerCamera::FollowTarget( ) seems to
> have the answers, but I don't know exactly what to change. Any insights?
> Thanks.
>
>
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