In my quest to make a game in the third person, I've been using point_viewcontrols triggered by func_multiples. (For whatever reason, I cannot get the hard coded third person to work, so I'm trying it this way.) The camera's speed is pretty sluggish when tracking the player, and when I run, the camera lags behind. I have to stop to allow it to catch up to me. In playtesting, this is obviously a huge problem: I don't want zombies to be off camera, attacking the player, while their view is taking forever to catch up. I don't want to use "snap to goal angles" as this creates a very jarring effect. I need smooth tracking, just, faster as well. To that end, I've been looking over triggers.cpp to find out how I can possibly make the camera track faster. Function void CTriggerCamera::FollowTarget( ) seems to have the answers, but I don't know exactly what to change. Any insights? Thanks.
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