In my quest to make a game in the third person, I've been using
point_viewcontrols triggered by func_multiples. (For whatever reason, I
cannot get the hard coded third person to work, so I'm trying it this way.)
The camera's speed is pretty sluggish when tracking the player, and when I
run, the camera lags behind. I have to stop to allow it to catch up to me.
In playtesting, this is obviously a huge problem: I don't want zombies to be
off camera, attacking the player, while their view is taking forever to
catch up. I don't want to use "snap to goal angles" as this creates a very
jarring effect. I need smooth tracking, just, faster as well. To that end,
I've been looking over triggers.cpp to find out how I can possibly make the
camera track faster. Function void CTriggerCamera::FollowTarget( ) seems to
have the answers, but I don't know exactly what to change. Any insights?
Thanks.


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