If you're calling DispatchEffect("MuzzleFlash",data) then it always plays
on attachment #1. Just look at the DECLARE_CLIENT_EFFECT
function for whatever effect you are using.
There are 2 versions of tempents->MuzzleFlash() and one of them
takes origin/angles (but ignores them in favor of attachment #1)
while the other takes an attachment point.
-- Tim Baker
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