Hey,

I actually was trying to use Valve's NPC muzzle flashes for now.

I tried the Airboat Gun and the Chopper Muzzle flash and both were rendered
at the same attachment. I am now trying a g_pEffects->MuzzleFlash() with the
origin and angles being passed in generated from an attachment lookup.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Baker
Sent: Friday, July 11, 2008 1:48 PM
To: [email protected]
Subject: Re: [hlcoders] Muzzle Flash Effect playing at wrong attachment

If you're calling DispatchEffect("MuzzleFlash",data) then it always plays
on attachment #1.  Just look at  the DECLARE_CLIENT_EFFECT
function for whatever effect you are using.

There are 2 versions of tempents->MuzzleFlash() and one of them
takes origin/angles (but ignores them in favor of attachment #1)
while the other takes an attachment point.

-- Tim Baker

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