If you follow the second link above you will find the proper configuration
required to run your mod from VS. The mod is compiled as a dll and is
debugged by running an executable which then links with it (specifically,
hl2.exe). Good luck. :)

On Sun, Jul 27, 2008 at 12:45 PM, Skillet <[EMAIL PROTECTED]> wrote:

> The particular error message would be much more helpful, but blindly I can
> suggest that you ensure you've installed the Windows Platform SDK as
> documented here:
> http://developer.valvesoftware.com/wiki/Compiling_under_VS2005#Requirements
>
> The debugger configuration is covered here:
>
> http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code#Debugging
>
> On Sat, Jul 26, 2008 at 9:36 PM, Joshua S. <[EMAIL PROTECTED]>
> wrote:
>
> > Hi, I just installed a mod from the Create a Mod screen. I opened it in
> > VCE2005 and ran the debug for the client (Haven't tried the other yet),
> and
> > it failed compile with errors. It asked me for an executable for a debug
> > session and I didn't know what that was about so I cancelled. And so now
> it
> > just says 1>Client (HL2) - 1 error(s), 0 warning(s)
> > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
> ==========
> > at the end of the compile log. I haven't made any changes to the code so
> > I'm
> > just wondering why this could be happening.
> >
> > Thanks in advance,
> >                       Josh
> > _______________________________________________
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> >
> >
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>


-- 
Programmer for Resistance and Liberation
www.resistanceandliberation.com
Programmer for Red Tribe
www.redtribe.com
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