Ok I think I set it up properly, but the error I get is
1>LINK : fatal error LNK1181: cannot open input file 'winmm.lib'

I installed the Platform SDK and Direct SDK, and put put them in the VC
directory page under Options.

Also, when doing the steps on the second link, do you need to take them out
when doing release mode, or can you leave them in?

On 7/26/08, Skillet <[EMAIL PROTECTED]> wrote:
>
> The particular error message would be much more helpful, but blindly I can
> suggest that you ensure you've installed the Windows Platform SDK as
> documented here:
> http://developer.valvesoftware.com/wiki/Compiling_under_VS2005#Requirements
>
> The debugger configuration is covered here:
>
> http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code#Debugging
>
>
> On Sat, Jul 26, 2008 at 9:36 PM, Joshua S. <[EMAIL PROTECTED]>
> wrote:
>
> > Hi, I just installed a mod from the Create a Mod screen. I opened it in
> > VCE2005 and ran the debug for the client (Haven't tried the other yet),
> and
> > it failed compile with errors. It asked me for an executable for a debug
> > session and I didn't know what that was about so I cancelled. And so now
> it
> > just says 1>Client (HL2) - 1 error(s), 0 warning(s)
> > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
> ==========
> > at the end of the compile log. I haven't made any changes to the code so
> > I'm
> > just wondering why this could be happening.
> >
> > Thanks in advance,
> >                       Josh
>
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> >
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