any way to know if a file is originaly from game or its a custom file placed by 
user using FileSystem?

like:
de_dust2.bsp = default from gamede_dust3.bsp = custom file

// Same as FindFirst, but you can filter by path ID, which can make it faster.
    virtual const char        *FindFirstEx(         const char *pWildCard,      
   const char *pPathID, // THIS        FileFindHandle_t *pHandle        ) = 0;


what are the avaliable pathids ?? i only know the "MOD"


thanks

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