any way to know if a file is originaly from game or its a custom file placed by
user using FileSystem?
like:
de_dust2.bsp = default from gamede_dust3.bsp = custom file
// Same as FindFirst, but you can filter by path ID, which can make it faster.
virtual const char *FindFirstEx( const char *pWildCard,
const char *pPathID, // THIS FileFindHandle_t *pHandle ) = 0;
what are the avaliable pathids ?? i only know the "MOD"
thanks
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