http://developer.valvesoftware.com/wiki/IFileSystem#Default_Path_Ids

On Mon, Jul 28, 2008 at 11:31 AM, Tiago Conceição <[EMAIL PROTECTED]>wrote:

>
> any way to know if a file is originaly from game or its a custom file
> placed by user using FileSystem?
>
> like:
> de_dust2.bsp = default from gamede_dust3.bsp = custom file
>
> // Same as FindFirst, but you can filter by path ID, which can make it
> faster.
>    virtual const char        *FindFirstEx(         const char *pWildCard,
>       const char *pPathID, // THIS        FileFindHandle_t *pHandle        )
> = 0;
>
>
> what are the avaliable pathids ?? i only know the "MOD"
>
>
> thanks
>
> _________________________________________________________________
> Conheça o Windows Live Spaces, a rede de relacionamentos do Messenger!
> http://www.amigosdomessenger.com.br/
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to