'tis here:
http://www.mail-archive.com/[email protected]/msg23814.html

   -Leon


On Tue, Jul 29, 2008 at 2:36 PM, Tobias Kammersgaard <
[EMAIL PROTECTED]> wrote:

> Is this fix available anywhere?
> (I think I recall it being mentioned here earlier!?)
>
> /ScarT
>
>
> On 29/07/2008, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> > This is actually something i've fixed.
> > It has to do with the players network tables.
> >
> >
> > On Tue, Jul 22, 2008 at 2:26 PM, Tom Edwards <[EMAIL PROTECTED]
> > >wrote:
> >
> > > I get something like this effect if I turn on multi-core features that
> > > are disabled by default.
> > >
> > > Maurino Berry wrote:
> > > > Hi guys. After extracting the new OB sdk for hl2mp It felt as if I
> was
> > > > playing at something like 30fps although the net_graph said i was
> > > > getting 200.
> > > >
> > > > So after some research I realized it doesn't happen if you turn
> > > > prediction OFF (cl_predict 0)
> > > >
> > > >  Try going up to a wall with some detail on it and strafing left and
> > > > right, and then turning cl_predict to 0 and do the same thing, I
> think
> > > > you'll notice the difference. Everything else in the game happens at
> > > > the correct framerates though, including aiming around (turning) but
> > > > the actual camera position seems to update very infrequently...
> > > >
> > > > Can anyone else see if they can detect this issue?
> > > >
> > > > _______________________________________________
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> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > -Tony
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
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>
>
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