Hi,

Few months ago, Sergi was giving this SDK from scrath. As Maurino I'm using
HL2MP SDK and I have to say that even if Sergi said that it is exactly the
same fix for HL2MP and we only have to do a copy/paste, till now I didn't
succeed to do the right "copy/paste". For me it is definitely not as easy as
mentioned by Sergi. If somebody in here succeed to do this copy/paste
properly, I have to say i'm very very interested to konw what as to be done
for HL2MP SDK.

Thank you in advance.

J.
2008/7/31 Leon Oskam <[EMAIL PROTECTED]>

> 'tis here:
> http://www.mail-archive.com/[email protected]/msg23814.html
>
>   -Leon
>
>
> On Tue, Jul 29, 2008 at 2:36 PM, Tobias Kammersgaard <
> [EMAIL PROTECTED]> wrote:
>
> > Is this fix available anywhere?
> > (I think I recall it being mentioned here earlier!?)
> >
> > /ScarT
> >
> >
> > On 29/07/2008, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > > This is actually something i've fixed.
> > > It has to do with the players network tables.
> > >
> > >
> > > On Tue, Jul 22, 2008 at 2:26 PM, Tom Edwards <[EMAIL PROTECTED]
> > > >wrote:
> > >
> > > > I get something like this effect if I turn on multi-core features
> that
> > > > are disabled by default.
> > > >
> > > > Maurino Berry wrote:
> > > > > Hi guys. After extracting the new OB sdk for hl2mp It felt as if I
> > was
> > > > > playing at something like 30fps although the net_graph said i was
> > > > > getting 200.
> > > > >
> > > > > So after some research I realized it doesn't happen if you turn
> > > > > prediction OFF (cl_predict 0)
> > > > >
> > > > >  Try going up to a wall with some detail on it and strafing left
> and
> > > > > right, and then turning cl_predict to 0 and do the same thing, I
> > think
> > > > > you'll notice the difference. Everything else in the game happens
> at
> > > > > the correct framerates though, including aiming around (turning)
> but
> > > > > the actual camera position seems to update very infrequently...
> > > > >
> > > > > Can anyone else see if they can detect this issue?
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > -Tony
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
-------------------
[EMAIL PROTECTED]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to