Hi, Few months ago, Sergi was giving this SDK from scrath. As Maurino I'm using HL2MP SDK and I have to say that even if Sergi said that it is exactly the same fix for HL2MP and we only have to do a copy/paste, till now I didn't succeed to do the right "copy/paste". For me it is definitely not as easy as mentioned by Sergi. If somebody in here succeed to do this copy/paste properly, I have to say i'm very very interested to konw what as to be done for HL2MP SDK.
Thank you in advance. J. 2008/7/31 Leon Oskam <[EMAIL PROTECTED]> > 'tis here: > http://www.mail-archive.com/[email protected]/msg23814.html > > -Leon > > > On Tue, Jul 29, 2008 at 2:36 PM, Tobias Kammersgaard < > [EMAIL PROTECTED]> wrote: > > > Is this fix available anywhere? > > (I think I recall it being mentioned here earlier!?) > > > > /ScarT > > > > > > On 29/07/2008, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > This is actually something i've fixed. > > > It has to do with the players network tables. > > > > > > > > > On Tue, Jul 22, 2008 at 2:26 PM, Tom Edwards <[EMAIL PROTECTED] > > > >wrote: > > > > > > > I get something like this effect if I turn on multi-core features > that > > > > are disabled by default. > > > > > > > > Maurino Berry wrote: > > > > > Hi guys. After extracting the new OB sdk for hl2mp It felt as if I > > was > > > > > playing at something like 30fps although the net_graph said i was > > > > > getting 200. > > > > > > > > > > So after some research I realized it doesn't happen if you turn > > > > > prediction OFF (cl_predict 0) > > > > > > > > > > Try going up to a wall with some detail on it and strafing left > and > > > > > right, and then turning cl_predict to 0 and do the same thing, I > > think > > > > > you'll notice the difference. Everything else in the game happens > at > > > > > the correct framerates though, including aiming around (turning) > but > > > > > the actual camera position seems to update very infrequently... > > > > > > > > > > Can anyone else see if they can detect this issue? > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > -Tony > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

