I think I'm just gonna leave explosion as is for a while, changed my 
focus on the bleeping of the grenade before it explodes

I found already how to change it but my sound cant play correctly 
because its about 5 seconds long and it tries to bleep after less then a 
second again so the soundfile cant play. However what I noticed is that 
the same/roughly the same bleeping sound is made right after the grenade 
is thrown.
So what I want to do is leave the bleeping for my holygrenade with a 
null.wav, which I already did so the quick bleeps are gone, now I want 
the replace the first starting bleep with my holycountdown sound which 
sound then play correctly.

However! I can't find what causes it to play that first bleep!!!!
I searched around with the search function in the code, looked around 
some area's where it should be like in functions determining what to do 
when grenade is thrown but nothing is there relating to that first bleep 
sound!

anybody have an idea where to find the location it starts that first 
bleep sound right after the throw?

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