I think I'm just gonna leave explosion as is for a while, changed my focus on the bleeping of the grenade before it explodes
I found already how to change it but my sound cant play correctly because its about 5 seconds long and it tries to bleep after less then a second again so the soundfile cant play. However what I noticed is that the same/roughly the same bleeping sound is made right after the grenade is thrown. So what I want to do is leave the bleeping for my holygrenade with a null.wav, which I already did so the quick bleeps are gone, now I want the replace the first starting bleep with my holycountdown sound which sound then play correctly. However! I can't find what causes it to play that first bleep!!!! I searched around with the search function in the code, looked around some area's where it should be like in functions determining what to do when grenade is thrown but nothing is there relating to that first bleep sound! anybody have an idea where to find the location it starts that first bleep sound right after the throw? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

