Здраствуйте товарищ Yorg!
File grenade_frag.cpp
void CGrenadeFrag::Spawn( void )
{
Precache( );
SetModel( GRENADE_MODEL );
if( GetOwnerEntity() && GetOwnerEntity()->IsPlayer() )
{
m_flDamage = sk_plr_dmg_fraggrenade.GetFloat();
m_DmgRadius = sk_fraggrenade_radius.GetFloat();
}
else
{
m_flDamage = sk_npc_dmg_fraggrenade.GetFloat();
m_DmgRadius = sk_fraggrenade_radius.GetFloat();
}
m_takedamage = DAMAGE_YES;
m_iHealth = 1;
SetSize( -Vector(4,4,4), Vector(4,4,4) );
SetCollisionGroup( COLLISION_GROUP_WEAPON );
CreateVPhysics();
CreateEffects();
////////////////////////////////////////////////////////////////////
BlipSound();// first bleep!!!
////////////////////////////////////////////////////////////////////
m_flNextBlipTime = gpGlobals->curtime + FRAG_GRENADE_BLIP_FREQUENCY;
AddSolidFlags( FSOLID_NOT_STANDABLE );
m_combineSpawned = false;
m_punted = false;
BaseClass::Spawn();
}
Friday, August 1, 2008, 5:13:52 PM, you wrote:
YK> I think I'm just gonna leave explosion as is for a while, changed my
YK> focus on the bleeping of the grenade before it explodes
YK> I found already how to change it but my sound cant play correctly
YK> because its about 5 seconds long and it tries to bleep after less then a
YK> second again so the soundfile cant play. However what I noticed is that
YK> the same/roughly the same bleeping sound is made right after the grenade
YK> is thrown.
YK> So what I want to do is leave the bleeping for my holygrenade with a
YK> null.wav, which I already did so the quick bleeps are gone, now I want
YK> the replace the first starting bleep with my holycountdown sound which
YK> sound then play correctly.
YK> However! I can't find what causes it to play that first bleep!!!!
YK> I searched around with the search function in the code, looked around
YK> some area's where it should be like in functions determining what to do
YK> when grenade is thrown but nothing is there relating to that first bleep
YK> sound!
YK> anybody have an idea where to find the location it starts that first
YK> bleep sound right after the throw?
YK> _______________________________________________
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please visit:
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