I'm quite new on both C++ and Source coding, but anyway here I am making my own 
little mod.

What I'm having trouble with is getting the model ( a clay pigeon to be precise 
) to register when 
it is being hit by a bullet. I've tried to use CBreakableProp as the base 
class, but it didn't work for 
me with the code:

int CClayPigeon::OnTakeDamage( const CTakeDamageInfo &inputInfo )
{
    CTakeDamageInfo info = inputInfo;
    int ret = BaseClass::OnTakeDamage( info );

    BaseClass::Break( info.GetAttacker(), info );  

    Msg( "The clay pigeon was hit"); //Or should have been
    return ret;
}

I have no honest idea if this code is right at all.

The idea is that I use the shotgun from HL2, and if the clay pigeon takes any 
damage at all it would break, and then
give a point to the player. So if anyone has an idea on how to do it better I 
would be glad to hear.

Also, I noticed on the multiplayer mod that there is no default scoreboard, or 
any code for giving a specific player points. 
Does anyone know of any code that I haven't noticed, a tutorial or have some 
code themselves they would like to share?

And I'm using the Ep1 engine

Thanks in advance

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