There is a scoreboard, afaik. You need to assign a key to it in the 
options menu however.

I'm assuming you've added that function definition into the class def, 
and that you have declared it virtual?

Øystein Dale wrote:
> I'm quite new on both C++ and Source coding, but anyway here I am making my 
> own little mod.
>
> What I'm having trouble with is getting the model ( a clay pigeon to be 
> precise ) to register when 
> it is being hit by a bullet. I've tried to use CBreakableProp as the base 
> class, but it didn't work for 
> me with the code:
>
> int CClayPigeon::OnTakeDamage( const CTakeDamageInfo &inputInfo )
> {
>     CTakeDamageInfo info = inputInfo;
>     int ret = BaseClass::OnTakeDamage( info );
>
>     BaseClass::Break( info.GetAttacker(), info );  
>
>     Msg( "The clay pigeon was hit"); //Or should have been
>     return ret;
> }
>
> I have no honest idea if this code is right at all.
>
> The idea is that I use the shotgun from HL2, and if the clay pigeon takes any 
> damage at all it would break, and then
> give a point to the player. So if anyone has an idea on how to do it better I 
> would be glad to hear.
>
> Also, I noticed on the multiplayer mod that there is no default scoreboard, 
> or any code for giving a specific player points. 
> Does anyone know of any code that I haven't noticed, a tutorial or have some 
> code themselves they would like to share?
>
> And I'm using the Ep1 engine
>
> Thanks in advance
>
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